Seems like a perfect opportunity for PSO2 Meseta them....to sell them to you as Scratch items and call them the"GVS" models or something. Yeah, I fully expect them to go this route. I've worked in the market in the past and rigging palms up is not hard work, the matter is how many costume things would need to be altered without a financial justification. Plus giving people fully working things with the benefits (on what is basically a new sport ) could deincentivise players purchasing the"new" stuff. Yeah. They already release across the years the very same outfits (sky/night/blue/gv/b/etc.) However, with recolors and sell them as new instead of giving us the ability to recolor them freely. And the ones that you can recolor prices buying scratch items to get a color pass.
Personal speculation: PSO2 is being ported to the NGS engine to keep players occupied involving NGS content releases. No new content will probably be published for it outside of cosmetics, of which will all be obtained/ported out of NGS events/scratches to get people to perform with that. It is going to be eliminated after a few years after all the players have migrated over and the only people in the PSO2 blocks are diehards holdouts/nostalgia. Probably. It is a brand new game so chances are similar to any Online RPG the initial release won't have much about an endgame for those players that hit maximum level on day 1. It will be wonderful to just switch cubes anytime I want struck up an old UQ though. There's never a reason to not visit magatsu.
Great FAQ, answers a whole lot of my initial doubts.
Gosh, this seems so complex. On the 1 hand, kudos for cheap meseta pso2 maintaining the game intact so that there won't be a riot over fluctuations people don't like. But on the flip side, since they are remaking base PSO2 visuals anyway, I wish they'd only go 100 percent and synchronize personality models completely.