I really don't know the original


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On temporary or RuneScape gold permanent strategy: That is an adaptation to our situation at the moment. We wish to return to those huge Archaeology sized material strikes later on. If this approach is popular, Nevertheless, I can't imagine we would not take cues from that in our article remote-working strategies. On the present plan: This identifies the stuff we announced at Runefest - which were all pieces of content.

We declared Orthen remains in the works today and - more long duration - EGWD has. The target is to deliver meaningful Small and Medium additive content more often (like the next Alchemical stuff we discussed now ), with occasional strikes of larger content (something like Orthen). In terms of this cadence or dates for larger content hits, we have strategies on how often we'd like that to be but it's not something that we are in a place to communicate today. As we get into the rhythm of the new production approach, we'll start to construct a more consistent picture and talk timelines in a bit more confidence.

Jagex has had a history of saying the ideal things, getting people hyped, not delivering what they said they went to deliver. Community complains, Jagex eventually says the ideal things, claims things will change, people become hyped, then they under deliver. Repeat. Warden promising to be transparent and stay tuned for the roadmap at January!!! We got nothing and he has said no roadmap is coming.

It was, although we are getting updates, arch is excellent and all. What about those 3 months? What about all these patch weeks? You announced the new quest, kind of had to with the miserable players. It's was in development for months, until some mod said it's in design stage in a twitter post. I'm done using the words. Show us you are changing and we're going to believe it. I get it you weren't here for it all, but Jagex has a steep road.

I appear to remember that back in 07/08, we had months with no updates, although I get that its frustrating. Big upgrades are fine, but Game dev takes some time. Imagine they're having to contend with now. For me, the issue includes them communicating things, and being transparent, which has never been Jagex's strong suit. Additionally, a lot of the patch notes are in fact good for RuneScape, with a number of the bad updates throughout the years being enhanced, as long as they do not attempt to sell those as big upgrades, I do not see a problem, really. For updates to be sold by them the updates have got to be good. That's the only way it may get the job done.

I have spent a  great deal of time working on this arrangement of the theme music from RuneScape. I attempted to make the score look as professional as possible, so I'd like feedback on it - especially in those of you who are great with engraving or know the songs. See video description for detals - but I want to preface by acknowledging that there is a lot of info for the layman.

Overall it done, in my opinion. I really don't know the original, but it appears to capture the soul of an adventure kind of motif. The combination does not do justice. E.g., sometimes a theme isn't as prominent on your mix as what it'll be in a real ring. The accompanying figures tend to overshadow the lines.

Here's a few comments: Quite a few, if any and I doubt s/he will be effective at what you have written, when they do. Audio and changes to chromatic notes are hard for harpists, perhaps even impossible. It'll have to be coated by a pianist. You find an impression and might show the component into cheap School RS Gold a harpist.

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