PSO2 will take off and be around for years to come


I can't praise PSO2 Meseta enough, in all honesty.

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I can't praise PSO2 Meseta enough, in all honesty. Anytime someone asks me what I am currently playing, this is. I believe once Phantasy Star Online 2 expands into other consoles like it is Japanese brethren, and possibly even pops up on Steam, PSO2 will take off and be around for years to come, especially being that they declared new content being published in the West in August.

As they don't exist within this universe, enemies on Earth are not Dark Falz. Alternatively, you'll see enemies called Phantoms, that come in several types that are distinct to Steamrollers. There are exceptions, although they are mainly weak to the wind element, including bosses. The bosses are either humans or Kaiju variations of Earth objects such as a three-headed subway railway, so expect to find some craziness. In PSO2, a brand new story implies Quests. Many are the typical types (ARKS, Marathon, Exploration, etc.) occurring in the new areas, but expect new Urgent Quests and exploration types to include Episode Four or after it originally drops. Some of these may even arrive with completely new supervisors.

Like everything we have seen so far, each will have their own strategies, and a few will probably be raid-style taking place in new arenas. We've already seen Challenge Quests, which really are a fun way for alliances or teams to check their mettle for great rewards. More new types are on the way, and some have different challenges and advantages, like rewarding players who score high with greater loot.

Of course, Episode Four will also come with new pieces, such as augments gear and makeup. Additionally being inserted is. So it's likely we see it at the North American version in 24, crafting was introduced in Episode twice in Japan. But, PSO2's crafting system does not function the way crafting does in other games. Here, you don't necessarily make things or gear, and enhancements can make weapons worse. The big thing that comes with crafting is the ability to customize Approaches, new achievements and titles.

Most of the new cosmetics take following Earth and the narrative's new characters, so they might not be for you if you would rather keep a high sci-fi look. One new item that is noteworthy is Bonus Keys. These are gained from Featured Quests and as Unusual Drops. They unlock a Bonus Quest, which is basically an arena with Phantoms spawning at your level. But, there is a catch: while they are easy to destroy, they're also able to deal massive damage, killing some courses in only a couple of hits. There is also a time limit and failing means you have wasted a secret. Bonus Quests drop tons of loot that is rare and pso2 sales currencies in bulk on top making them.

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