The HyperMotion feature in FIFA 22 is described as "the beginning of machine learning taking over animation


Specifically, as Sam Rivera explained to me, the success of FIFA 22's new animation technology will be determined by what wasn't recorded during a groundbreaking motion-capture session earlier this year, which included 22 players all participating in a complete soccer game from

.

Specifically, as Sam Rivera explained to me, the success of FIFA 22's new animation technology will be determined by what wasn't recorded during a groundbreaking motion-capture session earlier this year, which included 22 players all participating in a complete soccer game from start to finish.

In the words of Rivera, FIFA 22's lead gameplay producer at EA Vancouver, "we started working on an algorithm about three years ago."Specifically, “what that algorithm is doing is learning from all of the data collected during that motion capture shoot — such as how the players approach the ball, how many steps they take to get to the ball (is it three long steps and one short step), and what is the proper angle and cadence to properly hit that ball.”

According to Rivera, "it then creates that solution, and it creates the animation in real time. "That is absolutely cutting-edge technology at its finest. The beginning of machine learning taking over animation is essentially being signaled by this.”How to earn FGS Player Tokens for FIFA 21 on Twitch.


As for FIFA 22, it's possible that their motion capture team captured the genuine anguish of a goalkeeper who was beaten by the decisive score in a 4-2 match between two real-life rival teams from Spain's Primera División RFEF (the country's third tier) during a 4-2 match between two real-life rivals from the Premier League of the United Kingdom. While CD Gerena's desperate play led to Atlético Sanluqueo's crushing counterattack, neither should be the reason why soccer fans at home believe they are watching a more realistic presentation of the game, or why they believe the game is more fluid and responsive when they are playing it.

 


Rivera and his development colleagues are able to have it both ways when it comes to player movement and interaction thanks to a technology known as HyperMotion — so named because, yes, marketers will market these animations as well — he explained. According to him, “in the past, we prioritized short animations in order to ensure that the game is responsive.”The game appears to be visually appealing if you are in a lengthy animation, correct? The defense in FIFA 22 should be more difficult to dismantle or challenge one-on-one for players in the game. The players off the ball on offense will move more naturally to support a run as a result, potentially alleviating the common frustration felt by players on higher difficulty levels or in online multiplayer games.

After receiving some feedback on FIFA 22 and the closed beta, Rivera noted that “a lot of features” distinguish the game from its predecessors and that “it feels different.”And they weren't necessarily scoring a lot of goals, to be honest. Even in the game of chance creation, you must approach it with a fresh perspective. Everything that the animations changed, everything that we changed in the game, everything that we changed in terms of positioning, it was a completely different experience.

212 Views

Comments