what's next for World of Warcraft?


what's next for World of Warcraft?what's next for World of Warcraft?

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what's next for World of Warcraft?

Eternity's End, aka patch 9.2, will mark the conclusion of the Shadowlands saga, putting players and main characters face-to-face with the mighty Jailer. We will hear about what's coming on February 22 in the next few days, but before that we're focused on what's right ahead. We asked Blizzard about the big talk of the moment - the Horde and Alliance option to raid together. This is the first time in the game's long history that both factions will be able to actually play together.To get more news about Buy WoW Retail Gold, you can visit lootwowgold.com official website.

In a joint interview with several other European media, we asked both Lead Designer Morgan Day and Lead Narrative Designer Steve Danuser, for clarification regarding how this new cooperation will work.

Steve Danuser "The ability for Horde and Alliance players to play instanced content together is coming in the 9.5 update, the one after Eternity's End. The emphasis for it certainly comes in the aftermath of the Fourth War that took place in Battle for Azeroth, at the end of which Horde and Alliance signed an armistice. They are kind of in a bit of a détente at the moment, if you will. It's not that they have become allies, but they agreed that war is bad for Azeroth as a whole."
The rivalries have not gone away, and if your an Alliance player, you're still not welcomed at Orgrimmar and vice-versa. In a story sense they are still weary of one another, but as we've seen time and again in World of Warcraft and the various expansions that we had, there have been many times Horde and Alliance had to put their differences aside to band together against some greater threat, and in Shadowlands they are doing so to face off against the Jailer."

Morgan Day "There's a real focus on our part of Horde and Alliance identity, in terms of how they solve problems, what their philosophies are, and that's still very much something we talk about and want to keep intact moving forward. This is also based on feedback we heard many times, like 'hey, I have a buddy on Alliance, why can't I raid with them, why can't I do that, Blizzard?' Well, there's all this history and lore, and we want to stay true to that."

 

"But we feel this is an opportunity to take a small step forward, as this is only regarding instanced play, and will help solve some real problems our players have identified with. Maybe you're an Alliance player that loves doing Mythic+, and that player might have a harder time finding like-minded players to play with. This is something we felt was an opportunity, both in world building and the story, there's desire from our players perspective, and we felt like it solved some problems. We'll see where our next step might take us."
Steve Danuser "Well, it's not hard at all. Warcraft is such a rich universe of characters, places, and ideas, to explore, that it's not a matter of what's next, but which of the many things we have planned will we go to next. The characters that we have that fans have developed such deep feelings and appreciation for, or in some cases, hatred for, that's just so exciting to tell stories with. The whole team is energized by what lies ahead, and we're all storytellers, not only the story folk, but also the quests people, the artists, the engineers, and the system designers. There's just no shortage of ideas and inspiration out there."

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