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Implementation of leg turning animation

At this stage, the NPS stupidly rotates around its axis, it is not critical when playing the animation of running or walking, but in a standing position it is no good. Tried to implement a procedural animation, but nothing worked, when tracking dynamic objects, it does not work at all. There is also an idea to add static animations (right-left rotation) with adjustable timeline position and playback speed, but that's just an idea. In general, I need at least some ideas and information on this issue. Innovecs is a digital transformation tech company with powerful expertise in game development. I always learn something new and useful for me from their articles here

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