Playing Path of Exile Feels More Like Enjoying


At their center, Diablo games and POE Currency are all about looting equipment.

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At their center, Diablo games and POE Currency are all about looting equipment. Obviously, players are sent to save the world from complete annihilation, but at the close of the day, getting a brand new piece of equipment and an incremental power increase are often what keep players coming back to save the world over and over again.

When we think of Diablo 3, we should distinguish between the time before and after the initiation of the Loot 2.0 system, which published in 2014. Before this stage, players would feel frustration in finding items with stats not relevant to their builds or class. Demon Hunters, who need Dexterity, might come across weapons with Intellect and Strength, which made them useless.

Loot 2.0 rebalanced equipment found out of enemies, together with the most notable changes being smart drops: things would finally drop with an proper mainstat for the class that finds it. This means that if a Demon Hunter found a weapon such as a bow, it always had Dexterity. Players also watched fewer drops, but greater quality and rarity.

Farming loot was expanded with the development of Torment difficulties, which gradually increases fall rates as the difficulty increases exponentially, which is still increased every so often to take care of character power creep into the day. At the time, the move was a massive positive change for the sport, though because then some players believe acquiring equipment has gone too far in another direction, and is now too easy, beyond grinding for hours on end seeking the rarest Primal Ancient drops.

 

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